A diverse range of skills in 3D modelling, rigging, texturing and animation. A fast learner that enjoys problem-solving and creating a good looking final product.
3D Artist working at Flightless on Doomsday Vault and other unannounced projects.
Modelling, Texturing, Rigging, Unity Scene Layout, Realtime VFX, Shader Creating with Shadergraph/Amplify Shader Editor.
Worked for IGG Canada primarily in their UA Department and within their game team before leaving Canada in response to COVID-19. I modeled and textured various environment objects for their UA videos. I lit and rendered sequences within Unity and created particle systems for some videos if new particle systems were needed. Some videos I had to program specific sequences or game mechanics with Unity, I was also responsible for some shaders created for the team either in a node based workflow (Amplify) within Unity or via writing Surf or Frag shaders. The role was varied and I adapted to what was needed of me by IGG.
Primarily teaching NZQA Level 5 & NZQA Level 6 multimedia programs which cover skills in 3D Modelling, Texturing, Rendering and Rigging.
Teaching Introduction to 3D Modeling and Animation to high school students participating in STAR Courses.
Teaching Introduction to Photoshop to high school students participating in STAR Courses.
Teaching Introduction to Illustrator and Advanced Illustrator to high school students participating in STAR Courses.
Unity Prototyping and Final Development. Multiplatform Delivery (IOS, Android and WebGL)
Whitebait Media